![]() ![]() Suggestion I wonder if the following would work. To avoid this, you will only need to build your portal in the nether at least Y = 60 and this will assure you that you will be on land where you can see the skies. Overworld: X: 180/181 Y: 50 Z: 340 That's a hell of a journey for me. Since the Caves and Cliffs update in Minecraft, new underground biomes can be a problem when trying to build a new portal from the Nether. As long as the X and Z axis are aligned, your portal will link properly. This system often breaks because of servers adding custom functionality to the vanilla compass item by sending fake world spawn coordinates to your game client. The Y axis usually does not matter, but to be completely safe, it’s always better to link the portals in a spot where it is safe to spawn. Does your Y axis matter in calculating Nether Distance? To fix this, you must have your portals with the exact same number of obsidian blocks, placed accurately on the Nether’s coordinates to the coordinates of your Overworld portal that’s divided by eight. Because of the portal’s spawning mechanics, building larger portals may teleport you into a nearby but different location, duplicating your portals and essentially breaking your portal links. I want to create a separate nether portal in my base as close as possible to the storage system but links to anywhere in the actual nether (under bedrock) itself. Check out how to make a Nether Portal or how to make them with water and lava. I created one main nether portal in my base storage system that links to my future nether hub on top of bedrock level (overworld coordinates: -238 68 307, nether coordinates -30 129 38). When I enter the Nether using my first portal everything works fine, but once I come back the portal in the overworld is generated in another position, and it's also in the middle of the sky, with a netherrack platform under it. It is always ideal to build the Nether portals in a two-by-three blocks standard. 1 I have a similar situation with a portal I built near an ocean temple. It took about 5 minutes to load into the nether when this initial error occurred.The size of the portal matters if we want to accurately calculate where we will spawn in both the Nether and the Overworld. ![]() I have no files to upload as a video would take longer than my devices allow me to record. I believe this is a critical game function error and quite honestly a robbery of those who pay for a realm every month to have their friends play on a server without issues. ![]() Step into the frame and find the coordinates (X Z). The only solution is to have coordinates written down and dig or fly yourself thousands of blocks. Instructions Build the frame of the portal in the Overworld at your desired location without lighting it. Overworld coords Nether coords X Y Z X Y Z To correctly link your portal, it has to be placed on top of the Nether roof The portal will, however, still work if it isn't on the roof. Not only is this extremely aggravating but it is beyond frustrating that when this error occurs there is no portal nearby to re enter the Overworld. The nether world has eight times compressed coordinates than overworld. For example, we have a portal near Overworld coordinates 2000, 70, 500 and when we go to the nether it would bring us to roughly 250, y, 63 but instead would bring us to the matching coordinates 2000, y, 500. Secondly, myself and another member have experienced an issue where we will enter a nether portal in the Overworld and then appear in the nether at the matching coordinates rather than the 8:1 ratio seen in gameplay. Primarily, one member of the realm made a portal inside his base and then would enter the portal to go to the nether, come back and appeared underground 200 blocks away with a new portal. Occasionally when going through a nether portal, either from the Overworld to the Nether or vice versa a couple different things tend to happen. On my realm, I have a vast network of nether portals connected by railway to everyone's individual lands. ![]()
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